Luis Díaz (@Ludipe)
Born Indie
Design, code, production and random stuff
Loves Braid and cool puzzle games
Addicted to game jams
Worked on “Missing Translation” and about 30 small games
Rubén Calles (@ruben_oluwa)
Fine arts graduate
Experienced in animation and illustration
Used to live in the country, now lives in Madrid
Used to have Windows 98, now has “Mountain Lion”
Random things like “Ray Bradbury”, “Banjo-Kazooie” and
“The Goonies” shaped his youth
Celer Gutiérrez (@celer_gut)
Composer and sound designer
He loves everything audio-related
Grew up with “Broken Sword” and “Mega Drive”
Tried to make serious music but came back to games
Has three friends called “Wintory”, “Korb” and “Diogenes syndrome”
Ángel Luis Sucasas (@ngelLuisSucasas)
Word Wizard and Branch architect
Has published four novels and dozens of short stories
Thinks Dark Souls as the Citizen Kane of interactive art
True believer of the dictatorship of freedom
Miguel López-Bachiller (@MiguelFizbam)
Initiating Unity programming routine BEEP BOOP
Everything’s better on the Nintendo Switch, all the games should be there
The witness it’s the best game ever. Prove me wrong
Game designer, sorcerer and role addict on my free time
Did you know a wyvern is NOT a dragon?
Martín Pane (@martinTayx)
Rocket League and programming have formatted my creativity
Working on a very tiny keyboard with my giant hands
I love Cave Story and all the rest of Ron Gilbert’s adventures, I mean, Tim Schafer’s
I laugh so much that I don’t have time to code anymore. It’s a disease
HAHAHAAHHAHAHAAHAA
AWESOME people who have worked on our projects in the past
Gustavo Santos (@gustavo__san)
From Porto (Portugal)
Graduate in both Archaeology and Fine Arts
Decided to do drawings and video games for a living
Has a thing for pixel and voxel art
Suffers from sudden daily bursts of 80’s/90’s nostalgia
Albert Fernández (@Albert_composer)
Tice Thomason (@TiceBilla)