devGAMM report!

Hi everyone!

We just got back from Hamburg, devGAMM was awesome and we had lots of fun. This time we took an airplane instead of renting a van, so we didn’t have to drive for 24 hours straight, what a bust! 😛



The airplane had free Wifi, what kind of sorcery is that!? First time I travel with such a thing.

We rented a car as soon as we got to Hamburg and drove to the place we got on airbnb. The pre-party/”badge pick-up” started at 18:00, so we had a couple of free hours to relax. I used that time to walk in a random direction and explore the city. Hamburg is beautiful, I specially liked all the green areas and how bikes are so popular over there, and what about all those bakeries? They were everywhere! And filled with lots of cakes and great-looking food.

prepartyLater that afternoon we went to pick our  badges, drink some free german beer and meet cool devs. I had already spoken with some of them over e-mail, but it was pretty fun to spend a few hours just chatting and getting to know them a bit better. There were lots of russian devs there, and I thought it was really interesting to know more about the indie scene in their country. We had woken really early in the morning to catch the plane, so we got back around 22:00 to get some sleep, which was even easier thanks to the free beer 😛

prototypeThursday! First day of the event. I spent the morning attending some talks, I’d like to point out the one with Mike Rose about “How well do games sell in 2015” and the one about prototyping with a dev who worked on “This war of mine”. I had to miss Ditto on his “How can you make your game look good and unique without actually knowing anything about animation?, which looks promising as hell, but I had to be somewhere else. He told me he is going to repeat the talk and record it, so it might be available online in one-two months.

showcaseWe had some time to showcase the game in the main hub, which was just another excuse to keep meeting developers and chatting with them. I liked how this area was pretty intimate and friendly. Each developer had about 3 hours to showcase their game, but there were plenty of free tables for those of us who were willing to keep doing the showcase for a couple of extra hours.

awardOn Friday we attended the award ceremony as “Missing Translation” had three nominations. The “Game Lynch” was the weirdest thing I have ever done at an event, but also the coolest and most fun. There are 5 experts, each of them picks a game and lynchs it on stage for 5 minutes in front of the whole crowd. The developer has just a minute to defend the game and then the crowd votes the winner, the loser must drink a disgusting mix of cheap alchohol( among other things) on stage. You act kinda angry but it’s all part of the show. Wolf from THREAKS was lynching my game and I was suuuuuuper nervous, but everything went fine. The crowd laughed when I stood up and went closer to Wolf, like if I was going to punch him or something like that haha. Here’s a video from a previous event, since mine isn’t online yet.

It was great to be at devGAMM, met many cool indie devs, got to know more about the indie scene in other countries, attended some really interesting talks and even came back with a new award. We’ll do our best to be at the next one 😀



Starting a new adventure!


We have tons of news for you, let’s start with the important stuff.

We’ve been asked several times what’s going to happen with AlPixel Games, and we always answered that it was too early to say, well, as you probably guessed seeing our new website, we’re still alive and ready to start a new adventure; and we’re making changes, lots of them.

The team is changing, AlPixel Games is moving on to bigger projects, which require more time and working face to face, that’s why Gustavo, Albert and Tice won’t work on the next “big” project. They might join in to collaborate on a side-project, but they’re taking a different path for now. Gustavo and Albert are already working on a new game which we’ll share here in the future.

Time to introduce the new members! Rubén and Celer are the newest incorporations to AlPixel Games, you can check all their info here. You might already know a little game called “The night Henry Allen died” that we made together some time ago. The three of us will share a really cool office in Madrid, courtesy of GamesBoosters.


There’s plenty of natural light! Too bad we don’t like it 😛

We’re already working on our next project and totally excited about the concept (ask again in a few months, we’ll probably hate everything about it 😛 ). All we can say about it for now is that it’s nothing like “Missing Translation”. We’d like to keep being as open as possible when it comes to our games, that’s why we now have a blog in our website, we’ll start posting stuff about the project really soon, so stay tuned. We want to keep an active blog, we’ll post not only news about the game but also pics and random info. The day after tomorrow we’ll travel to Hamburg as “Missing Translation” has been nominated to three awards at DevGAMM, we’ll probably write something about the experience.


Though we’re super busy with our new adventure, there are some things left to be done before forgetting about “Missing Translation”. We’ll soon announce the Steam and iOS versions of the game, plus the chinese version is about to be released (and don’t forget about the events! We’ll keep showcasing “Missing Translation” over the next months).

Soooooooo…. quick recap! We got new members, an office and a cool project that has already started. Stay around, once we get back from Hamburg we’ll post photos. We’ll also start a new devlog before Christmas.

Those were some exciting news, weren’t they? We’re starting a new adventure today and you’re all invited to watch 😀