I do exist. There are others like me which are nothing but streets of empty buildings decorated with monuments and street lights, but that’s not my case. I have a body, but also a brain and a heart. I can feel people moving inside of me, I can hear hundreds of conversations taking place in my streets right now and even see beings from other realities.
These are the shadows, you may call them people. They’re all different, but at the same time they look alike to my eyes. Sometimes, if I pay attention I can hear them whispering their names to each other, and once I hear them, I no longer see a blurry shadow, but an unique person with dreams and nightmares.
These are the streets that shape me. Twisted paths where filth and plagues await in every corner. Some of the shadows live surrounded by luxury while others struggle to survive. Both God and Devil were born in my veins, and they never left.
I have been feeling ill lately. There’s something inside of me that does not belong here. I don’t know how it entered or why, but it may be wise to fear it, the dark lurks even in the brightest places and nobody is safe.
The following days will play a very important role in the life of the shadows. The pieces are already on the board and the game is about to start. Now, pick your move stranger, knowing that once it has begun neither of us will be able to stop it. There is only one thing that we can be sure of, it will be an interesting journey.
Who knows? Maybe even I can die.
“A Place for the Unwilling” is a narrative adventure game where the city is the actual protagonist. No puzzles or “game over” screens, just you, the city and the dozens of stories which are taking place in there. Days pass and the fate of the city is yet to be decided.
In terms of gameplay the game resembles “Pathologic” or the sidequests on “Majora’s Mask”(if you were to remove all the fighting and the time-rewinding). You’ll be free to explore the world around you and play a role in the events which will shape the future of the city.
Right now there are 3 people, working on the game:
The team is being supported by GamesBoosters, which provides us with an awesome office to work, the opportunity to travel to several game events and their experience in the industry.
And don’t forget to follow our lovely Lucas Weston on twitter! He’ll keep you posted on the latest news
(text by Gustavo)
From the start this piece became my favorite for a bunch of reasons – the use of brownish colors instead of our grey tones, by featuring and giving a charismatic touch to my favorite character in the game, the use of perspective with a friendly barmaid peeking in the background and finally the mysterious character entering the bar, cleverly hinted to be the human female character which makes our alien cowboy a flirty Don Juan! I love it!
I think this piece sums up the game really well. A friendly alien trying to contact a foreigner who doesn’t understand anything of what he is saying… and cats who really don’t care about what’s happening and enjoy living the good life (as a side note, cats are the key to my personal theory about the game… ask Ludipe). In a moment of indecision it was the expression of the cat and the worried look of our main character that convinced me. It’s a really nice piece!
In a completely different style of the other two illustrations, this manga-style pencil drawing feels a bit nostalgic to me, from the times I used to draw manga all the time during my teen years. Overall the scene choice is really cool, with the detail of the little tokens on the right, a hint to the game’s alternative ending. Look how peaceful she’s sleeping, contrary to our cat (here a kitten) who seems to be having some nightmares? Well done!
Gustavo: I really enjoy this piece and love the lego connection. Probably, if the head was drawn in a different style it would’ve found a place on the top 3 since it works nicely as a game poster
There is something about this drawing that I find really funny. The expression on both characters makes me imagine all type of scenarios – he’s rude and completely ignored her, they argued, she’s shy and can’t find the courage to talk with him. The possibilities are endless! Meanwhile, cats are chilling on the roof, probably commenting on those dumb humanoids.
It’s finally over! We’ve spent the last days showcasing “Missing Translation” at “Madrid Games Week”, a huge event which takes place in that little town where we live ;PThis event has a special meaning for us, since it’s the first place that featured our weird game.
But events aren’t just about doing interviews and letting players check them out, there’s nothing like getting to spend more time with those awesome devs who we met just a few times each year. We even set up an “indie dinner” and about 150 people attended to the restaurant, that was craaaaaazy.
We were so tired that we even had to take the day off yesterday, but we really enjoyed being there. “Made in Spain Games” took care of everything, prepared an incredible booth and brought together the Spanish indie scene. Thumbs up!
Don’t go to far! We’ll announce the winners of our fan art contest soon and in just a few weeks we’ll reveal our next game, aren’t you excited?
We just got back from Hamburg, devGAMM was awesome and we had lots of fun. This time we took an airplane instead of renting a van, so we didn’t have to drive for 24 hours straight, what a bust! 😛
The airplane had free Wifi, what kind of sorcery is that!? First time I travel with such a thing.
We rented a car as soon as we got to Hamburg and drove to the place we got on airbnb. The pre-party/”badge pick-up” started at 18:00, so we had a couple of free hours to relax. I used that time to walk in a random direction and explore the city. Hamburg is beautiful, I specially liked all the green areas and how bikes are so popular over there, and what about all those bakeries? They were everywhere! And filled with lots of cakes and great-looking food.
Later that afternoon we went to pick our badges, drink some free german beer and meet cool devs. I had already spoken with some of them over e-mail, but it was pretty fun to spend a few hours just chatting and getting to know them a bit better. There were lots of russian devs there, and I thought it was really interesting to know more about the indie scene in their country. We had woken really early in the morning to catch the plane, so we got back around 22:00 to get some sleep, which was even easier thanks to the free beer 😛
Thursday! First day of the event. I spent the morning attending some talks, I’d like to point out the one with Mike Rose about “How well do games sell in 2015” and the one about prototyping with a dev who worked on “This war of mine”. I had to miss Ditto on his “How can you make your game look good and unique without actually knowing anything about animation?“, which looks promising as hell, but I had to be somewhere else. He told me he is going to repeat the talk and record it, so it might be available online in one-two months.
We had some time to showcase the game in the main hub, which was just another excuse to keep meeting developers and chatting with them. I liked how this area was pretty intimate and friendly. Each developer had about 3 hours to showcase their game, but there were plenty of free tables for those of us who were willing to keep doing the showcase for a couple of extra hours.
On Friday we attended the award ceremony as “Missing Translation” had three nominations. The “Game Lynch” was the weirdest thing I have ever done at an event, but also the coolest and most fun. There are 5 experts, each of them picks a game and lynchs it on stage for 5 minutes in front of the whole crowd. The developer has just a minute to defend the game and then the crowd votes the winner, the loser must drink a disgusting mix of cheap alchohol( among other things) on stage. You act kinda angry but it’s all part of the show. Wolf from THREAKS was lynching my game and I was suuuuuuper nervous, but everything went fine. The crowd laughed when I stood up and went closer to Wolf, like if I was going to punch him or something like that haha. Here’s a video from a previous event, since mine isn’t online yet.
It was great to be at devGAMM, met many cool indie devs, got to know more about the indie scene in other countries, attended some really interesting talks and even came back with a new award. We’ll do our best to be at the next one 😀
— GamesBoosters (@GamesBoosters) septiembre 11, 2015
We have tons of news for you, let’s start with the important stuff.
We’ve been asked several times what’s going to happen with AlPixel Games, and we always answered that it was too early to say, well, as you probably guessed seeing our new website, we’re still alive and ready to start a new adventure; and we’re making changes, lots of them.
The team is changing, AlPixel Games is moving on to bigger projects, which require more time and working face to face, that’s why Gustavo, Albert and Tice won’t work on the next “big” project. They might join in to collaborate on a side-project, but they’re taking a different path for now. Gustavo and Albert are already working on a new game which we’ll share here in the future.
Time to introduce the new members! Rubén and Celer are the newest incorporations to AlPixel Games, you can check all their info here. You might already know a little game called “The night Henry Allen died” that we made together some time ago. The three of us will share a really cool office in Madrid, courtesy of GamesBoosters.
We’re already working on our next project and totally excited about the concept (ask again in a few months, we’ll probably hate everything about it 😛 ). All we can say about it for now is that it’s nothing like “Missing Translation”. We’d like to keep being as open as possible when it comes to our games, that’s why we now have a blog in our website, we’ll start posting stuff about the project really soon, so stay tuned. We want to keep an active blog, we’ll post not only news about the game but also pics and random info. The day after tomorrow we’ll travel to Hamburg as “Missing Translation” has been nominated to three awards at DevGAMM, we’ll probably write something about the experience.
Though we’re super busy with our new adventure, there are some things left to be done before forgetting about “Missing Translation”. We’ll soon announce the Steam and iOS versions of the game, plus the chinese version is about to be released (and don’t forget about the events! We’ll keep showcasing “Missing Translation” over the next months).
Soooooooo…. quick recap! We got new members, an office and a cool project that has already started. Stay around, once we get back from Hamburg we’ll post photos. We’ll also start a new devlog before Christmas.
Those were some exciting news, weren’t they? We’re starting a new adventure today and you’re all invited to watch 😀