A Place for the Unwilling, our brand new project

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THE CITY

I do exist. There are others like me which are nothing but streets of empty buildings decorated with monuments and street lights, but that’s not my case. I have a body, but also a brain and a heart. I can feel people moving inside of me, I can hear hundreds of conversations taking place in my streets right now and even see beings from other realities.

These are the shadows, you may call them people. They’re all different, but at the same time they look alike to my eyes. Sometimes, if I pay attention I can hear them whispering their names to each other, and once I hear them, I no longer see a blurry shadow, but an unique person with dreams and nightmares.

These are the streets that shape me. Twisted paths where filth and plagues await in every corner. Some of the shadows live surrounded by luxury while others struggle to survive. Both God and Devil were born in my veins, and they never left.

I have been feeling ill lately. There’s something inside of me that does not belong here. I don’t know how it entered or why, but it may be wise to fear it, the dark lurks even in the brightest places and nobody is safe.

The following days will play a very important role in the life of the shadows. The pieces are already on the board and the game is about to start. Now, pick your move stranger, knowing that once it has begun neither of us will be able to stop it. There is only one thing that we can be sure of, it will be an interesting journey.

Who knows? Maybe even I can die.

 

 


 

SCREENS & CONCEPTS

 

 

 

 

 

 


 

THE GAME

“A Place for the Unwilling” is a narrative adventure game where the city is the actual protagonist. No puzzles or “game over” screens, just you, the city and the dozens of stories which are taking place in there. Days pass and the fate of the city is yet to be decided.

In terms of gameplay the game resembles “Pathologic” or the sidequests on “Majora’s Mask”(if you were to remove all the fighting and the time-rewinding). You’ll be free to explore the world around you and play a role in the events which will shape the future of the city.


 

THE TEAM

The game is being developed by “AlPixel Games“, the studio who made “Missing Translation“, a small puzzle game which won 4 awards and had 10 nominations.

Right now there are 3 people, working on the game:

Rubén, who draws all the art
Celer, who is in charge of music and sound design
Luis, who does design, code and random stuff

The team is being supported by GamesBoosters, which provides us with an awesome office to work, the opportunity to travel to several game events and their experience in the industry.


 

LINKS

 

 

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  1. Pingback: A Place For The Unwilling announced | Rock, Paper, Shotgun

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